World of Tanks - Blitz
In 2019, I embarked on a journey to Minsk, Belarus, to join the World of Tanks - Blitz team.
Working with Unreal Engine 4, I was involved in implementing user interfaces using UE4's UMG system. Additionally, I contributed to the development of gameplay elements for the then-new game modes.
- General Info:
- Role: Programmer
- Tech: C++, Unreal Engine 4, Blueprints, UMG, Git
- Year: 2020
- Platform:Mobile