World of Tanks - Blitz

In 2019, I embarked on a journey to Minsk, Belarus, to join the World of Tanks - Blitz team.

Working with Unreal Engine 4, I was involved in implementing user interfaces using UE4's UMG system. Additionally, I contributed to the development of gameplay elements for the then-new game modes.

    General Info:
  • Role: Programmer
  • Tech: C++, Unreal Engine 4, Blueprints, UMG, Git
  • Year: 2020
  • Platform: