World of Tanks - Blitz
In 2019, I embarked on a journey to Minsk - Belarus, to join the World of Tanks - Blitz team.
Working with Unreal Engine 4, I was involved in implementing user interfaces using UE4's UMG system. Additionally, I contributed to the development of gameplay elements for the then-new game modes.
General Info
- Role
- Programmer
- Tech
- C++, UE4, Blueprints, Git
- Year
- 2019
- Platforms
- MOBILE