World of Tanks - Blitz

In 2019, I embarked on a journey to Minsk - Belarus, to join the World of Tanks - Blitz team.

Working with Unreal Engine 4, I was involved in implementing user interfaces using UE4's UMG system. Additionally, I contributed to the development of gameplay elements for the then-new game modes.

General Info

Role
Programmer
Tech
C++, UE4, Blueprints, Git
Year
2019
Platforms
  • MOBILE