World of Tanks - Blitz

In 2019, I moved to Minsk, Belarus to join Wargaming and work on World of Tanks - Blitz. I worked with Unreal Engine 4, implementing user interfaces using UE4's UMG system and creating UI components for mobile.

I worked on gameplay for new game modes, fixed layout issues across different screen sizes, and helped the design team improve camera controls. I also moved some Blueprint code to C++ for better performance. This was my first major experience with Unreal Engine and a great introduction to mobile optimization and UE4's architecture.

General Info

Role
Programmer
Tech
C++, UE4, Blueprints, Git
Year
2019
Platforms
  • MOBILE