Skull & Bones

In 2020, I joined Ubisoft Kyiv as a Senior Programmer. My role was to implement cutting-edge accessibility solutions, focusing on Text-to-Speech and Speech-to-Text functionalities. I worked with a multi-studio effort involving Kyiv, Odessa, Berlin, and Belgrade.

During this project, I had the opportunity to work extensively with Anvil, the same engine powering Assassin's Creed, as well as Phoenix UI, the UI engine behind Rainbow Six.

    General Info:
  • Role: Senior Programmer
  • Tech: C++, Anvil, Perforce, A11Y
  • Year: 2021
  • Platforms: