Far Cry 6

After contributing to Skull and Bones, I joined the Far Cry 6 team at Ubisoft to support the release of the 'LOST BETWEEN WORLDS' DLC. My primary focus was on addressing bugs within accessibility (A11Y) components to ensure the DLC met Ubisoft's accessibility standards and CVAA compliance requirements.

I worked extensively with Ubisoft's Dunia engine and Phoenix UI framework, debugging complex UI issues and ensuring that accessibility features like screen reader support and navigation worked correctly across all game menus and interfaces. This experience deepened my understanding of accessibility in AAA game development.

General Info

Role
Senior Programmer
Tech
C++, Dunia, Perforce, A11Y
Year
2022
Platforms
  • DLC