Skull & Bones
In 2020, I joined Ubisoft Kyiv as a Senior Programmer working on Skull and Bones. I was part of the core team implementing accessibility (A11Y) features - focusing on Text-to-Speech and Speech-to-Text to ensure CVAA compliance and make the game accessible to everyone.
I collaborated with a multi-studio team across Kyiv, Odessa, Berlin, and Belgrade. I co-designed the A11Y Menu Components System and worked extensively with Ubisoft's Anvil engine (the same one that powers Assassin's Creed) and Phoenix UI (from Rainbow Six). I learned a lot about AAA game engines at this scale.
General Info
- Role
- Senior Programmer
- Tech
- C++, Anvil, Perforce, A11Y
- Year
- 2020
- Platforms
- PC
- XBOX
- PLAYSTATION