Skull & Bones

In 2020, I joined Ubisoft Kyiv as a Senior Programmer. My role was to implement cutting-edge accessibility solutions, focusing on Text-to-Speech and Speech-to-Text functionalities. I worked with a multi-studio effort involving Kyiv, Odessa, Berlin, and Belgrade.

During this project, I had the opportunity to work extensively with Anvil, the same engine powering Assassin's Creed, as well as Phoenix UI, the UI engine behind Rainbow Six.

General Info

Role
Senior Programmer
Tech
C++, Anvil, Perforce, A11Y
Year
2020
Platforms
  • PC
  • XBOX
  • PLAYSTATION